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Podcast Episode 24 – Paul Rudd’s Computer

Today’s episode is brought to you by Paul Rudd’s Computer, the hit internet-sensation video from some Tim and Eric episode. It’s pretty funny, and Conner was fed up with our usual intro song, so enjoy! I’m starting to think we will eventually have to get a theme song of our own to use, so if you’re an awesome audio editor and can put something together for us that has something to do with the podcast and video games, I would be most grateful.

Anyway, on today’s episode (which might actually be our longest yet, at an hour and 18 minutes), Cam shares his thoughts on Mario & Luigi: SuperStar Saga, I’m enjoying the creepy atmosphere and awesome combat of BioShock (more on that later), Conner prefers classic Doom over Doom 3, and Mike gives his opinion on the new Assassin’s Creed: Revelations campaign and multiplayer. All this and more random discussion on this week’s episode!

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LOTRO: My new MMO quick-fix

As you might have read, I decided pretty early on that SWTOR wasn’t for me. As much as I enjoyed playing it, I wasn’t enjoying it enough to really justify the subscription, something I have trouble with historically in my time with MMOs. It’s not even about the money itself, rather than the commitment.

If I put down $15 a month, I feel like I’ve made a commitment to the MMO in question, and if I go off to play other things in-between, I feel like I’m almost cheating on the MMO. It’s really not a healthy mindset, especially because I love variety in my gaming time. I like jumping around from game to game if I feel like it, and I like playing something for the sake of playing it because I know I’ll enjoy myself. Launching a game to gain a level, or do this or that, because I feel I need to play it is just not how I want to feel about video games, and usually MMOs does just that. It ties and holds me down, even when I don’t want to play it. Yes, I know it sounds like I simply have no self-control, but you have to remember money is at play here, and $15 could easily be put towards a new major release or any number of small gems on Steam.

Pretty recently though, I got a craving for some character progression, the kind only MMOs can provide. I thought about getting back into Skyrim, but decided against that because I knew this “itch” had to be satisfied with an MMO. There’s something about playing in a persistent, large open world with countless other people that makes progression so much more satisfying. Not playing a game like Skyrim doesn’t make me feel like I’m missing out, because the world is my own and will remain paused for as long as I don’t return. MMOs however, are constant, on-going worlds, so if you decide not to login for a day, you are actually missing out. On what specifically, it’s hard to say, but I love feeling like a part of a larger world, of that community. Single-player games will never be able to replicate this same kind of feel, and that’s perfectly okay. Imagine playing your favorite MMO with noone around but NPCs. It’d be totally eerie –  not to mention creepy.

I always end up doing this, where I go on about other things without ever getting to my original point behind the post, but here it is.

I’ve found that LOTRO is the perfect answer to my problems with the MMO genre. The game is totally free, not to mention one of my favorite MMOs I’ve played. A friend and I grabbed the retail version a few years back (read this post for the results), but again, because it was subscription-based back then, we both forgot about it after the initial free month. But now that it’s free –  oh man, this is just perfect. I was playing it today, and instantly I was having more fun with it than I ever did with SWTOR. It’s not even that the game is better than SWTOR –  it’s not, in most ways. But just being able to go at my own pace, and not feel like I was being forced to play it was great. I can already tell this game and I are going to have a great relationship.

Commitment-wise, no, I won’t be playing LOTRO every day of every week. But that’s the beauty of it! Whenever I want to play it, it’ll be there, totally free of charge. And when I don’t feel like playing it, I’ll be playing other things, and it won’t bother me one bit. Awesome.

If you’re ever in a similar mood, my character is a Dwarf Guardian, Barrgor on Brandywine. I’m always up for smacking some goblins around or something, if need be.

-rav4ge

Podcast Episode 23 – What would Boba do?

On this week’s exciting episode, Cam is still messing around in Minecraft’s multiplayer, Conner talks a bit about Doom 3, I bring up my thoughts on Mass Effect 2 so far, and everyone thinks I’m talking about Star Wars (lolwut?), and Mike is still liking Sonic Generations. Also notable – we talk about what games we’re all looking forward to this year, Conner eats cardboard during the recording, and we go off on a tangent about bestiality at some point. Yeah.

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Some thoughts on Mass Effect 2 and my fears for Mass Effect 3

I’m well into Mass Effect 2 now, clocking in a good number of hours into the game over the weekend. Coming from the first Mass Effect, I was happy to find out how polished the combat had gotten, and just how much more satisfying it was to engage in combat, whether with guns or biotic abilities like throw and warp, the game just felt instantly better to play.

I was, however, a little let down when I realized the inventory system was pretty much completely gone. While it was a little overwhelming at times, I liked picking up all these different weapons throughout my adventures in space and selling them all later, while keeping some for myself and keeping my crew’s weaponry as good as it could get. I get that BioWare was trying to streamline the game down and put more emphasis on the combat and story instead. It especially makes sense when you look at the jump from ME1 to ME2 – they realized the combat in Mass 1 wasnt great, and that it was held down even further by the smaller things like the cover system never quite working all the time, and of course, the cumbersome inventory system. I say cumbersome because a lot of people didn’t like having to sell and sort through everything, so like I said, it makes sense that they took it all away in the sequel.

When I watch trailers and gameplay videos of the game, I get a little worried about how this game is going to play. As much as I love Mass Effect 2 right now, it’s about as light of an RPG as you can get. Sure you can pick up items, equip upgrades, and build upon your powers, but it’s all been very, very streamlined. I don’t want ME3 to really take this further, instead I want BioWare to actually take a step back and build upon the RPG side of Mass Effect 1. I’m not looking forward to playing a straight 3rd-person shooter, there are enough of those out that already. What I want – and I know I’m not alone here – is a game that combines the best of the first two, that doesn’t sacrifice those RPG elements, and that keeps up with the great combat of ME2.

Those up there are ME3‘s three modes of play. They work something like this:

  1. Action mode will auto-select replies during dialogue, basically making conversations into cutscenes. Normal difficulty will be set for combat itself.
  2. Story mode will still allow for manual conversations, but sets the game at a “minimal difficulty.” Ideal for people really playing for the story, and little else.
  3. RPG mode will allow for manual conversations and a normal difficulty mode, basically setting up the game to play like the first two.

This is a nice little addition since it doesn’t do anything to dumb down the ME experience most are looking forward to, but instead gives other players some different ways to experience the game. I can’t really say I’d want to play the game these ways, but hey, at least the option is there.

As nice as a new feature as that is, I bring it up because it doesn’t do much to ease my fear that ME3 will be even more geared (heh) towards being a more scripted 3rd-person shooter, but at the same time, I don’t want to immediately dismiss the game as one. I’ve heard and read things across the interwebs claiming otherwise, stating space-exploration will be preserved (but to what extent is the question), a weapon modification system will be present, and larger skill trees will be put to use. These are all great changes, and I’m happy they’ve all been added in. I just really hope that ME3 doesn’t just go the way of the scripted shooter. As great as that genre is, that’s just not how I see Mass Effect, especially when I know the overall experience has that potential to be something so much bigger.

At this point, the game is pretty much done development and there’s tons of coverage on the gameplay on YouTube, so I have little hope in the game returning to its RPG roots. Still, I won’t be disappointed if this is the case, come March. I’m still excited to play the game, and my pre-order is good to go. There’s always room for more Shepardy goodness in my books.

-rav4ge

Podcast Episode 22 – Banana Jedi Guy

This week, we get back into the swing of things and talk a little bit about what we’ve been playing. Conner is clicking away at Starcraft II, Cam is playing catch-up with The King himself in his latest incarnation, Duke Nukem: Forever, Bennett is getting his dance on with Just Dance 3, Michael has some praise for Sonic Generations, and I talk about SWTOR’s good side and bad side.

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