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Podcast Episode 15 – Gabe the Turkey

**The podcast episode isn’t currently working, and I’m not sure why – blame the server. Hopefully the problem will fix itself shortly.**

It’s thanksgiving weekend here in Canada, so in addition to talking about video games and other baloney this episode, we take some time to talk about what we’re thankful for in the gaming world – and how scary it would be if Gabe Newell was a freaking turkey.
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The dying art of game manuals

I may have mentioned this before, but as a young kid back in 2001 to around 2004, the Gameboy Advance was my personal gaming platform of choice. The games on that thing were right up my alley, with bright, comic book-like colors (very appropriate, as I was into 50–60s comic book art at the time) and (mostly) platforming gameplay. Classics like Metroid: Fusion and the Super Mario Bros games occupied many hours of my time each day, on the couch, in the car, or even on the toilet. I must have used over 100 double A batteries during my lifetime with the thing.

Besides playing it, though, my other fascination was collecting and buying new GBA titles. Every year for Christmas I would usually get a few new games, but the more often occurrence would be a visit to the K.B. Toy store. There, encased in a glass display were brand-new GBA titles of every sort and type. To this day, I still love the box art for these –  the colorful natures of the game would often also be represented on the box. Staring into the glass-encased display was like staring into a universe of vibrant, exciting characters. And the best part? In every box was a game to be played.

Gba_games

But also inside that cardboard box of wonder was a booklet, folded in half and stapled along the middle. The long-lost treasure of gaming history –  game manuals.

Now, I won’t pretend that these were the greatest things ever, but as a kid they did a lot for me. There was nothing better than getting ahold of a new GBA title, opening up the box and dumping the contents onto your lap, much like you would with a lego set –  though, this was much more practical since you didn’t have to worry about losing anything important (where’s Boba Fett’s blaster, Dad?!). So, what did you get? Well, the game, first of all, but that was of little importance during the car ride home because I usually wouldn’t have my GBA with me. The next best thing was the instruction manual, which I considered at the time to be the second best things ever. Inside were pages of full-color characters and enemies, maps, backstory, and towards the end, an obligatory “notes” page.

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I loved the things. Obviously getting home and playing the actual game was the highlight of a new game purchase, but for me, the manual was the cherry on top. Each car ride home instantly became that much better as I got a “sneak peek” on things to come in the mini-universe inside that GBA cartridge. It was beautiful.

Years passed and my gaming preferences changed, now to the PC side of things. That’s when I got my hands on this behemoth of an instructional tome, the biggest and baddest game manual of them all:

CoV-Game-Manual

I remember in 7th grade I used to bring this guy in for silent reading time during homeroom. I probably read every page at least three times, it was that good. And due to the thickness of it, I never had teachers questioning what I was reading. This thing was 147 pages long, and had detailed write-ups on completely everything in the game. Anything you could think of, it was there. From the basic controls, to emotes, to pages of backstory –  everything. Seriously, if you don’t believe me, go check it out on the official City of Heroes website in PDF form. It’s a shining example of why I love game manuals so much.

 

Sadly, since then, I’ve noticed game manuals seem to have undergone a serious decline in quality –  in other words, they’re total shit. Of course, there’s good reasoning behind this. Developers incorporate the instructional part –  or tutorial –  in the games themselves, rather than in the box. That makes total sense, this way you’re not using up as much paper, and as a bonus the player doesn’t have to pause the gameplay to go lookup something in the manual. But now with these changes, we get manuals that look like this:

Call_of_Duty_Black_Ops_Page_2

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Even that (from the Black Ops game manual) is generous by today’s standards, actually. Now it’s been cut down to a single piece of paper, or in some cases, nothing at all. This is even the case with MMOs –  the Champions Online manual is a mere eight pages long, in black and white.

When I think “game manual,” I think information on the game. The correct term now is “instruction manual,” and it’s appropriate for what’s included. The real reason I got so much enjoyment out of these things though, was because of the information. You know, the backstory, characters, weapons –  it was enjoyable for me to read up on. In the case of the City of Villains game manual, I got to read about a game I loved when I couldn’t play it. It was something extra, the toy in the happy meal. With today’s black and white, bland and picture-less excuses for “manuals,” it becomes clear things have definitely changed.

I still have the same mentality today –  I love reading up about anything related to the games I’ve been playing, but that’s where the internet comes in. I read blogs, webcomics, watch videos, and listen to podcasts. Yet, it’s not the same. There just won’t be anything better than those freshly-printed, brightly-colored, black-lettered manuals filled with pages of gaming goodness. While some were better than others - thicker, more colorful, and with better pictures –  they’ll all stay with me as an important part of the exciting world that was my gaming childhood.

I know I’m not alone.

-rav4ge

Podcast Episode 14 – Shrek Cups

Episode 14 is here and it is late, due to Mike’s Birthday party swallowing up my entire weekend – in a good way, of course. This week (or rather, last week) we talk about the Battlefield 3 Beta, Blockbuster shutting down all operations in Canada, and how eating Doritos and drinking Mountain Dew can now improve your online persona in the upcoming Modern Warfare 3.

Oh, and if you’re wondering where episode 13 went, let me explain. We recorded episode 13 between this episode and episode 12, on a Friday as usual. It turned out to be a terrible, miserable, failure of a gaming podcast and deserves no attention. The conversations we had on that podcast… it makes me queasy just thinking about it. I mean sure, it’s just normal teenager discussion, but when recorded as a gaming podcast to be posted on the internet… no, no that just won’t fly. It will be forever locked away – digitally, of course – never to be heard or spoken of again.

…Unless, of course, we get 100 subscribers on YouTube. Get to it!

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Oh, you’re back City of Heroes!

As I’m sure you may have heard by now, City of Heroes: Freedom has launched and is now free-2-play for everyone! As you may have remembered, I was pretty excited for City of Heroes to go F2P back in June. Now it’s here, and it’s all FREEEEEEE!*

* Note: All content only available to current VIP (very important players) subscribers, with a recurring charge of $14.99 a month. Cash or credit?

All hail the might F2P gods! Now, where are my microtransactions at?

I downloaded the new installer yesterday and then proceeded to patch the game from there. The whole patching/installing process was generally quite speedy and I was able to play within two hours of patching. I could have opted to play sooner too though, because new to the patched is an option to play while installing, much like how WoW’s installer works nowadays.

The game, as expected, is largely unchanged. There’s a new main menu and hero creation interface which is a great improvement, although I’m not a fan of the new menu music. I always thought City of Villains had freaking awesome music, but it’s gone now. Ah well. Also new is a short tutorial in which you will determine the alignment of your character by deciding the fate of this one guy. Yeah, I have to admit, that felt a little out of place. I get that Going Rogue let you walk/cross the line between good and evil, but when applied here once it feels out of place and insignificant. Unless of course, there are more alignment choices further down the road after the tutorial ends. There’s also a brief boss battle you’re thrown into towards the end of the tutorial that could have been cool, but kinda falls flat because the guy just sits there, letting you wail on him until he finally drops dead.

Grrr! I am a tutorial boss! Punch me in the face as often as you like! I might ocassionally try and fight you.

The first thing I did was log into my “Bearded Slayer” character, who was level 15 in the Praetorian zone. That was the last time I had played CoH, because that expansion was pretty disappointing. I had never reached level 20 and completed the main Praetoria storyline because the repetitiveness of the missions had totally turned me off from the game back when it released. So I played him for a couple levels, joined by some other players who had the same idea. We romped around for a while, doing missions and generally kicking ass. It was good for me, because not only did I have to learn how to play CoH again, but I had to learn how to effectively tank – it’s been a while since I last played an MMO of any sort. I failed eventually and got beat down, but luckily my teammates had me covered and were patient enough to deal with my untimely death. The way dying works in CoH, by the way, is pretty nontraditional. If you have a certain inspiration (power-up) you can self-revive or a teammate can give you one. Otherwise, it’s straight to the emergency room for your bloody, beaten ass. If you go with the latter, you take on debt which has to be repaid in the form of experience points. Luckily for me, I didn’t incur any debt for some reason… perhaps the game wanted to welcome me back in the most friendly manner possible.

 

I then decided to create another character to join up with WhiteSword’s super group on Triumph. Feel free to join us! I’ll post screenshots of my characters next time I play.

So yes, City of Heroes is back! I definitely recommend you give it a shot if you haven’t already played CoH in the past. I’ll be playing this for a while and may even resubscribe at some point – I saw some game time cards last time I was at Wal-Mart for super cheap. With three months to go until The Old Republic, it’ll be a good distraction for a while. Though really, there are so many other games coming out this year that I wonder how long this game will keep me occupied. Hopefully somewhat long, because I love me some City of Heroes. By the way, I’m downloading the sweet, sweet Battlefield 3 open beta right now. Praise Jebus!

-rav4ge

How Shotguns Work in Gears of War 3

I suppose I could write a whole post on this subject, but you know what they say – a picture’s worth a thousand words. This pretty much sums up what I think of when hear people complain about shotguns in Gears of War 3. The game’s great, by the way. Enjoy.

-rav4ge

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