
I have a love/hate relationship with MMOs of all kinds, as you can probably tell from past blog posts. The last time I was totally in-love with an MMO was my first month with World of Warcraft. Warhammer Online was fun for a good while too, but after the first month, I was done. Same with Champions. Same with Rift. Same with every MMO I’ve ever played.
And it’s not the subscription fees that throw me off – I know that because Free2Play-MMOs capture my attention even less than paid ones. I’ve never spent time with an MMO in the long-term. I’ve just never had one “click,” although again, my first month with WoW was just totally magical, utter awesomeness, and I did come back when I could. Playing with some kids from my school, talking over vent and having a good time, exploring this beautiful, seemingly infinite world – it was total bliss. I don’t use the word lightly. Few games – non-MMOs especially – have managed to do that.
I’ve learned time and time again that MMOs are never an option for me in the long run. Yet I keep coming back to the genre because a part of me has hope that somehow, just somehow that MMO-magic will be found once more and I will once more be totally immersed in an ideal role-playing world. I love MMOs, or the concept at least. I think they stand out above all other genres as something totally unique because of what they are – giant, persistent, but ever-evolving worlds that house millions of players. Experiences are made, friendships are forged, and countless monsters are slain. It’s all great, and just going over it all with you now has made me kinda happy in the pants to play one again. See?! MMOs always seem to have this incredibly strong allure, and it gets me to drop-in every couple of months – after playing the subscription fee, of course – to get a taste of what I’ve been missing.
But the realistic, frugal side of me knows I’m better off never playing MMOs because I always leave on a rather sad note, historically when my included 30 days expire. Then I return to single-player and multiplayer games for a while. Then I get curious again, and subscribe. I’ll play for a bit and, well… off I go again. Hence, that picture up there that very accurately depicts a rather depressing side of my gaming life.
*Ahem*
Tera Online is a new MMORPG releasing officially on May 1st. The main difference between it and most other MMOs – and the reason you should care – is the combat. Tera features a combat system where positioning, timing, and aim factor in to combat, meaning your attacks won’t register on foes automatically. There’s that, and the absolutely beautiful graphics, which are being powered by the Unreal 3 Engine, if I’m not mistaken. The game also passes my MMO-Racial standards (lololol racist), featuring the following:

Elves, check. Humans, check. Arch-demon looking things, check, furry otter-racoon looking guys, check, Elves check again, and then you’ve got the big stone giants who out of all six, appeal to me the most. Not a bad selection, could use a little more variety though. Actually, I think I’m missing a race here -

Oh.
And little girls too, apparently. Out of everything following Tera’s western release (it was originally a Korean title), this is what’s creating the most controversy, easily. I’m pretty much indifferent towards the idea because I think giving people more character options is always a good idea. But um, yeah. Little girls.
I’ve already pre-ordered because of the nice bonus incentives, like early character creation and a little bit of a head start – if all goes to plan. Sounds good to me. I’m pretty excited to try this one out, even if it is totally on a whim.
Expect some impressions posts and whatnot when the open beta starts on the 19th. Keeping this post in mind, I’m going to be brutally honest about what I think about this game. That being said, I really, really hope I like it. Again, the combat alone has my interest piqued.
-rav4ge



