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Podcast Episode 27 – Blue Screen of Death

Another week, another episode. Although this time, Mike’s computer has a BSOD at possibly the most coincidental moment possible. Luckily, Audacity is a champ and decided to make sure everything recorded up until that point was nice n’ safe. So, I present to you all – the podcast that almost didn’t happen – episode 27!

Credits:

Games we’ve been playing:

Michael

  • Bioshock
  • Minecraft

Cameron

  • Minecraft
  • Halo Wars

Stefan

  • Kingdoms of Amalur

Conner

  • Garry’s Mod

Listen:

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The Magic of Video Games

Video game magic at work.

I buy a lot of video games, for a few reasons. The first is, I like seeing what new kinds of innovation and progression developers have brought to the table with new releases. I consider myself pretty invested in the game industry, and missing out on playing a certain title, especially when said title is made up to be “the latest and possibly greatest,” is something I just can’t let happen. I get curious, and as you well know with video games, satisfying this curiosity isn’t cheap.

Slurms at Multiplaying wrote up a post this week about how he feels the same way:

There’s still some games from 2011 that I haven’t played that were on my “must buy” list. Hell, there are games from 2010 that I still want to pick up! But the new shinies are all too tempting to ignore, so I move on and dread the day when I’ll be asked if I remember a certain game that I just so happened to pass up. Then I’ll get that reaction like when I tell someone I haven’t seen one of their favorite movies.

What?

Don’t look at me like that.

I feel the same way about games. With the prices on games, one can hardly have them all. $60 becomes $67 with tax, and so it becomes the question of narrowing it down – which releases will satisfy me most? How much content am I getting here? Some will even go as far to measure titles with a simply equation – hours played divided by price, with a 1.0 ratio being ideal. Now, the results here are really up for interpretation, as some people are perfectly content playing their favorite titles again and again. My brother Calvin has played Far Cry 2 on the PC for close to 300 hours now. Now, this does include his time spent with the amazing map-making tool that comes built-in, but that’s still pretty incredible that he’s put that much time into one game. Even more incredible is that he only payed a mere $5 for the game. But when I ask him if he’s interested in Ubisoft’s very exciting (to me, at least) sequel, coming out in September of this year, he says it plain and simple. “I don’t care about [Far Cry 3].”

And that kind of reaction really isn’t surprising. He doesn’t play games like I do, like many of my friends do, where we are always looking forward to the latest and greatest – and I can respect that. He’s never spent more than $100 a year on video games, but yet he gets much more out of his games than I ever will. While I’m always looking brightly towards the future, he’s content playing what he has. Putting it like that, my curiosity for new games is almost a curse.

A great deal of this curiosity comes from this reason, and this reason alone – I, unlike Calvin, am always in search of the next, near-perfect, piece of entertainment in video-game-form. That’s what drives me to keep up with new releases and anticipate others, and I know I’m not alone here.

I talked to Conner about this recently. He brought up Call of Duty 4 and StarCraft II as two games that, upon playing, just blew his mind. He was just in a state of pure gaming bliss, where everything clicked for a variety of reasons, and the first-time experience was unlike anything. But at the same time, he told me he was also saddened by his sudden ecstasy. He knew that, given a month or more, these feelings of adoration and pure love for these games would be gone, and he would soon find himself instead anticipating another game that would give him the same “buzz.”

That right there is just it. That’s what this curiosity comes from. The search, the hope that this particular new game will be so good as to give you a gaming high, hopefully one equal or better to your best and most intense, most adored game from your past. We’ve all had that experience like I described with Conner, where everything just “clicks.” We keep ourselves excited and our wallets ready for the next best thing in the hopes that it will be the next best thing. And sometimes, just sometimes, it turns out to be exactly that.

-rav4ge

Podcast Episode 26 – Full House

On this week’s crazy episode, we manage to record with not four, not five – but six participants – a new record in Nomnom podcasting history. Bennett finally makes his return, and joining him is Dustin. Combined, our power is unmatched, resulting in one of our best episodes yet. We talk video games, news, ponies, Batman (is he a superhero or not?) and Microsoft Moon Points, and hopefully, you’ll listen.

Credits:

Games we’ve been playing:

Bennett

  • Tetris Battles

Michael

  • Bioshock
  • Minecraft

Cameron

  • Minecraft

Stefan

  • Mafia II

Conner

  • Battlegrounds (Source mod)

Dustin

  • Counter-Strike: Source

News:

  • Amazon France leaks Black Ops 2, Activision get mad (it was a surprise, you guys)
  • Counter-Strike co-creator unveils new tactical shooter
  • EA sends copies of Mass Effect 3 into SPACE!
  • Activision rumored to be involved with new TMNT game… yeah.

Listen:

Play

Mass Effect 3 PC Demo Impressions

In case you weren’t aware, BioWare released the Mass Effect 3 demo to the public today across all platforms. You can find instructions to download the demo for yourself on your platform of choice here. What better way to wrap-up Valentines day than to spend it shooting up the galaxy’s worst offenders with Commander Shepard and friends?

Quick impressions time! I downloaded the demo on the PC, since that’s where I played the last two Mass Effect titles, and the version I will be playing come release. I’m going to make this post pretty general in regards to what actually happens story-wise in the game, because nothing is worse than having a BioWare game spoiled for you. Not that anything unpredictable happens in this demo or anything. If you’re up to speed with the general happenings in the Mass Effect universe, there isn’t really anything in the demo that you won’t already be expecting. Again, no spoilers, but overall, this is a very gameplay-oriented demo, which is the way it should be. The demo is cut in half – one half is a brief part from the beginning of the game, acting as a tutorial and a sort of wake-up-call, which serves to bring the player back into the universe of Mass Effect. By the way, if you’re planning on playing this game come release, you really should play the first two first. Don’t worry, you’ve still got a good four weeks or so to do so! Mass Effect really is a game series that needs to be played chronologically – the story is always pushing forward, and there’s very little emphasis on flashbacks or previous events. Suffice to say, if you go into ME2 or ME3 without having played the previous game(s), you’re doing yourself a disservice, not to mention you’ll probably be doing a lot of “who’s this guy again?” and “huh?” during the large majority of conversations. So yes, go play the others if you haven’t. I did just that recently, and man am I glad I did. It helps that they’re both great games.

The second half of the demo is where things really come together. They just throw you into a mission, with little context given, and you go from there – and man, does this game play well. It plays very close to ME2, but at the same time I found the differences and changes to be pretty noticeable. Most of what’s been changed is related to the combat and movement in the game. Overall, the shooting feels much better than it did in ME2 and much better than ME1. Again, the combat is very similar to ME2, but there are a few things they changed that just make an already exciting and satisfying combat system reach near perfection. The first thing you’ll probably notice is that there’s hitmarkers when you successfully hit enemies now. I’m a big fan of hitmarkers, and they work well here in Mass Effect as well. Not much else to say other than they make the shooting feel a lot more impactful, and therefore a lot more enjoyable.

No, this doesn't happen in the demo. Although I wish it did.

Also new is the ability to pull off combat rolls, whether it be forward, or to the left or right. I didn’t end up using this much in the demo, but it definitely comes in handy for when you’re close to dying and need to get out of the line of fire faster than walking will let you. Plus, you know, it’s awesome to have Shepard rolling around the place at will. Cover seems to be largely unchanged. They probably tweaked a few things here and there, but to me the cover system feels pretty much the same, which isn’t a bad thing, as it worked well in ME2. One thing I noticed was that Shepard seems to have a set of new animations for when he’s (or she, if you’re rolling with FemShep) taking fire, which look great. I don’t remember seeing those in ME2.

The biggest stand-out in terms of combat though was the gunplay. I don’t know what BioWare changed – again, subtle changes, but stuff has definitely changed. Combat feels much faster overall, and the guns feel very satisfying to shoot, with the shotgun being love at first shell fired. It just has so much impact - not only on the target, and let me tell you, this thing is deadly, but also in the way it handles upon being fired. Something about the animations, sounds, and deadly effects of the weaponry just totally click, resulting in excellent combat. My new-found love for the shotgun might have something to do with its tendency to pop the heads of my enemies into pure, red mush. So, so, good.

I absolutely love – and most people will – that BioWare has removed weapon restrictions on certain classes. I played through ME & ME2 with mainly pistols, simply because that’s how the classes I chose were supposed to be played. But man, I have no problems saying good-bye to those weapon restrictions. Playing a sentinel again, and being able to use that beast of a shotgun? Man, oh man was that a nice surprise. By the way, the tech and biotic abilities I got to use as a Sentinel remain mostly unchanged, with the exception of the new upgrade system. Not much to say about those, aside from that they remain as fun to use as ever, especially when combined with good old fashioned gunplay. Seeing a helpless enemy being lifted up in the air courtesy of my teammate Liara was only made better when I froze the poor suspended bastard, and then blew his frozen ass to pieces before he hit the ground with the shotgun. I couldn’t help but smile at that.

So, combat in ME3, judging by this demo? Great, absolutely great. They took ME2‘s combat, made some improvements, and the end result is often satisfyingly brutal, intense, and smooth as butter.

This demo proves Mass Effect 3 has the gameplay I wanted, and I’ll be honest, I wasn’t expecting anything but excellence, which is exactly what I got. Still, there are some things that still concern me regarding the final product, based upon what we get with this demo. I wrote a post earlier about how I was hoping to see more RPG elements in ME3, and this demo doesn’t do much to ease or even heighten my fears. It’s purely a combat-oriented demo, and I wasn’t really expecting much change from the overall ME2 experience. It’s still up in the air about how the story will play out, what kind of crazy missions Shepard will be getting into, how the new probing (or equivalent) system will work, and how this (presumably) final chapter in the ME trilogy will finish things, since the demo is really about showcasing the new galactic conflict setting and the new combat improvements. Still, I’m as excited as ever to get my hands on the full game in March.

-rav4ge

Podcast Episode 25 – Man Vs Wolves

This week, we share our thoughts on the movie The Grey, Conner and I talk about our multiplayer adventures in Far Cry for the PC, and Cam and Michael share their undying love for Halo Wars (but only in co-op mode). We also bring up some news, including Double Fine’s successful Kickstarter fund for their next game, Naughty Dog’s reasoning for skipping the opportunity for a new Jak & Daxter game, and Michael has some exciting Collector’s Editions to bring up. Be sure to skip ahead to 8:00 if you’re not prepared for spoilers regarding The Grey!

Credits:

Listen:

Play
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