Update: This fix I came across has fixed my problems with the game for now, until the patch hits. Highly recommend you give it a look if you’re having similar problems to mine.

Failure! Madness! Terror! Anger!
All of the above and more describe the current state of developer Techland’s zombie-smashing island romp that is Dead Island on the PC. Seriously, if you don’t believe me for whatever reason, go check out the official Steam forum.
Anyway, here’s what went down. I decided to buy Dead Island yesterday at around 9:30 Pacific time on Steam. Usually, Steam unlocks new releases at 9:00 Pacific, and this time was no different. So, as I did for Brink and Duke Nukem Forever, I started downloading the game, dicked around on the computer for a bit – no, not like that – and then went to bed, awaiting to be greeted by a freshly-installed game for me to play and enjoy.
Well, from there things went downhill. I booted up the game at about 7:30, eager to play for the next five hours until school started for the year. The first problem I ran into was that the game wouldn’t actually start, and instead went to a black screen. This, however was a simple fix – thanks to the Steam forums, I learned that disabling my second monitor would let the game run. So finally, I was playing Dead Island.
The intro was pretty underwhelming, and I hadn’t created a giant zombie-body count in my name just yet, but I was having fun and the game was running smoothly. Then I started to notice a problem. Every minute or so of gameplay, the game would stutter and freeze for a moment, then continue. I shrugged off the problem and just kept playing, but then it started to become a more often occurrence. Before long, the stutters started happening at closer and closer intervals. Now, instead of happening every minute or so, they happened every 10 seconds!
Eventually it got to the point where the game just decided to crap out and close on me – a memory leak, perhaps?
That’s when I decided to pay a visit to the not-so-friendly Steam release forum for Dead Island. Sure enough, it was a angry pit of rage, hate, and general negativity. Turns out Techland had accidentally sent an Xbox 360 developer build to Steam as the final version, which is why it was in such a bad state.

before
Going to the Steam forums is always a good way to get an idea of a game in-question. If you see a lot of angry emoticons, thread titles, and general commotion, chances are you should probably wait on buying the game. Brink’s release was the same way, and reading all those threads filled with disappointment and general sadness made me realize the game was a disappointment to myself included.
True to their word, Techland put out a small patch that must have fixed a lot of the really crippling problems people were having, because now the Steam forums look like this:

...and after.
Unfortunately, I still can’t play without crashing after about 20 minutes of playtime, and the stuttering problem remains intact. Am I angry? No, not really. I’d like to be able to play, and I kind of realize it might be a while before I can play the game properly. I also share a suspicion that Techland is covering their asses here with this whole “accident” deal because they knew the PC version wasn’t finished. I mean, is it a console port or not? Why is there an Xbox analog stick prompt when you’re smashing down doors? Jesus, you guys.
I’ve learned a valuable lesson today though… no more pre-ordering games for me on Steam unless I know the developer well. For now, the console versions of Dead Island look to be superior. Just because you can fix things post-release so easily via Steam doesn’t mean you should hand us an unfinished version of the game – or in this case, a developer-build supposed Xbox version. Seriously! I am disappoint!
May we see less and less of these buggy PC releases in the future. I can only hope… and dream.
-rav4ge