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The dying art of game manuals

I may have mentioned this before, but as a young kid back in 2001 to around 2004, the Gameboy Advance was my personal gaming platform of choice. The games on that thing were right up my alley, with bright, comic book-like colors (very appropriate, as I was into 50–60s comic book art at the time) and (mostly) platforming gameplay. Classics like Metroid: Fusion and the Super Mario Bros games occupied many hours of my time each day, on the couch, in the car, or even on the toilet. I must have used over 100 double A batteries during my lifetime with the thing.

Besides playing it, though, my other fascination was collecting and buying new GBA titles. Every year for Christmas I would usually get a few new games, but the more often occurrence would be a visit to the K.B. Toy store. There, encased in a glass display were brand-new GBA titles of every sort and type. To this day, I still love the box art for these –  the colorful natures of the game would often also be represented on the box. Staring into the glass-encased display was like staring into a universe of vibrant, exciting characters. And the best part? In every box was a game to be played.

Gba_games

But also inside that cardboard box of wonder was a booklet, folded in half and stapled along the middle. The long-lost treasure of gaming history –  game manuals.

Now, I won’t pretend that these were the greatest things ever, but as a kid they did a lot for me. There was nothing better than getting ahold of a new GBA title, opening up the box and dumping the contents onto your lap, much like you would with a lego set –  though, this was much more practical since you didn’t have to worry about losing anything important (where’s Boba Fett’s blaster, Dad?!). So, what did you get? Well, the game, first of all, but that was of little importance during the car ride home because I usually wouldn’t have my GBA with me. The next best thing was the instruction manual, which I considered at the time to be the second best things ever. Inside were pages of full-color characters and enemies, maps, backstory, and towards the end, an obligatory “notes” page.

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I loved the things. Obviously getting home and playing the actual game was the highlight of a new game purchase, but for me, the manual was the cherry on top. Each car ride home instantly became that much better as I got a “sneak peek” on things to come in the mini-universe inside that GBA cartridge. It was beautiful.

Years passed and my gaming preferences changed, now to the PC side of things. That’s when I got my hands on this behemoth of an instructional tome, the biggest and baddest game manual of them all:

CoV-Game-Manual

I remember in 7th grade I used to bring this guy in for silent reading time during homeroom. I probably read every page at least three times, it was that good. And due to the thickness of it, I never had teachers questioning what I was reading. This thing was 147 pages long, and had detailed write-ups on completely everything in the game. Anything you could think of, it was there. From the basic controls, to emotes, to pages of backstory –  everything. Seriously, if you don’t believe me, go check it out on the official City of Heroes website in PDF form. It’s a shining example of why I love game manuals so much.

 

Sadly, since then, I’ve noticed game manuals seem to have undergone a serious decline in quality –  in other words, they’re total shit. Of course, there’s good reasoning behind this. Developers incorporate the instructional part –  or tutorial –  in the games themselves, rather than in the box. That makes total sense, this way you’re not using up as much paper, and as a bonus the player doesn’t have to pause the gameplay to go lookup something in the manual. But now with these changes, we get manuals that look like this:

Call_of_Duty_Black_Ops_Page_2

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Even that (from the Black Ops game manual) is generous by today’s standards, actually. Now it’s been cut down to a single piece of paper, or in some cases, nothing at all. This is even the case with MMOs –  the Champions Online manual is a mere eight pages long, in black and white.

When I think “game manual,” I think information on the game. The correct term now is “instruction manual,” and it’s appropriate for what’s included. The real reason I got so much enjoyment out of these things though, was because of the information. You know, the backstory, characters, weapons –  it was enjoyable for me to read up on. In the case of the City of Villains game manual, I got to read about a game I loved when I couldn’t play it. It was something extra, the toy in the happy meal. With today’s black and white, bland and picture-less excuses for “manuals,” it becomes clear things have definitely changed.

I still have the same mentality today –  I love reading up about anything related to the games I’ve been playing, but that’s where the internet comes in. I read blogs, webcomics, watch videos, and listen to podcasts. Yet, it’s not the same. There just won’t be anything better than those freshly-printed, brightly-colored, black-lettered manuals filled with pages of gaming goodness. While some were better than others - thicker, more colorful, and with better pictures –  they’ll all stay with me as an important part of the exciting world that was my gaming childhood.

I know I’m not alone.

-rav4ge

Cube Craft!

Do you remember those paper shapes that your math teacher made you put together? They were a simple boxes, cylinders, rectangles etc that were quite easy to put together, they often looked like “Ex:1″ before being cut out and folded.These were always a joy to create, at least for me I reveled in being able to draw on all sides then assemble my beautiful creation.

Ex:2

Now take Ex: 1 and times it by 18 thousand, that is where you get insanity such as figure Ex:2.  Now what your looking at on the right is a life sized representation of link from twilight princess completely created from paper. Hours and hours of folding, cutting and gluing took place to form this statuette of the green clad hero.

For all you brave souls who think that they could and would attempt something like this then you can download the sheets of paper necessary here.

Paper craft is a hobby that has been going on since the  2nd century in China, and with the advent of the internet it has become much easier to acquire the necessary pictures to print off and tutorials to work to.

That’s where cube craft comes in.

Its often as simple as Ex:1 depending on which model you pick out but I promise you it’s nothing like our friend link over there.

 

 

 

 

 

 

 

That my dear friends is what Cube Craft looks like. Often as simple as assembling box such as the minecraft dirt block. Or a little more difficult, such as assembling Boba Fett’s jetpack. There is no glue or tape required, only hinges that hook on to themselves. But I suggest maybe a bit of glue or tape if you want your creation to last a little longer. The website has over sixty free cube craft designs from Captain America to the companion cube. My favorites include Balrog from Cave Story and Mr Destructoid, but so far I have only assembled my beautiful Meat Boy. I seriously can’t recommend this service more!

Check out the wide selection at

www.Cubecraft.com

LANcouver Recap

Last weekend was LANcouver Vancouver’s new and probably biggest gaming event. Over three days long, 175 ish nerds all flock to at first glance a shady abandoned warehouse in the middle of no-where, however the moment you go through the door you truly a gamers mecca. There were computers, tv’s, and a huge center booth (much like one from PAX) set up and it couldn’t have been more awesome. After setting up my computer in the space that Prevab and MBFTrace had reserved almost immediately everyone was told to go outside and a grueling competition was held in which everyone who wanted to participate had to simply sit on the wall. Although Mbf, and Prevab said that looks so easy I looked past it and realized that this was no cake walk and after about five minutes your legs would probably fall off from pain. Not heeding my warnings they skipped happily to the wall and the contest starting. Although they said that they lasted more than two minutes they both cratered after one. After about twenty minutes all but three remained and in order to win the 450$ motherboard they had to race and grab it. The one kid who I had been cheering on literally had it grabbed one foot away from him and he looked really sad.


MBF, and Prevab

Moving on however the event was filled with tonnes of fun and I even placed third in the Call Of Duty Black Ops tournament (despite being a halo player) and won a free t shirt and it was super funny as Prevab was like “I’m so good at this game and I will probably win this easy” . This was even more funny when he ended up losing in the semi finals while I progressed to the finals. Through out the whole event however he kept stating that “he was a black ops player” whenever he lost and how what ever game he was playing was not his main game.

Any way all in all the entire event was really awesome and I along with my friends acquaintances will definetly do this next year I encourage anyone who lives in Vancouver to also do so.

What it looked like.

Awesome:
- Free Bawls energy drinks
- Super fun
- Great prizes
- Really awesome people
- Knowing the owner :p
- Memory Express for hosting the event. Please visit them http://www.memoryexpress.com/
- MBF, beating a sponsored kid at his own game
Meh:
- Tournament rules
- Poorly organized time slots
- Forgetting a pillow
The Horrible:
- The Internet (it kept getting disconnected and it was slow)
- Playing against people who are sponsored to be at events

WHY YOU NO MAKE GOOD COLLECTOR’S EDITIONS

How I feel right now….

Back to my point, however recently for some reason every single developer has decided that if they don’t release a 130$ collector’s edition they are idiots. Don’t get me wrong though I REALLY REALLY love 130$ collector’s editions like the Halo Reach Legendary Edition but why the FUCK would the guys at Warner Bros. Interactive and Snowblind Studios think that their new concept game should have a SUPER SPECIAL COLLECTOR’S Edition. In my opinion only games that have a history of great sales and strong following of dedicated community members should have the above average collector’s editions, I MEAN for god’s sake can any even remember the last Lord of The Rings game and if so liked it? Looking at the contents now you can see it comes with a quiver case…. woohoo, I would much rather have a bad-ass statue of Marcus Fenix or the Noble Team along with a journal and other goodies or an awesome medal.

Whatever, although I said this I still will probably buy it.

The game in question.

- Mike H. or the C4ptain of Canada

DLC Review: Halo Reach Defiant Map Pack

Halo Reach’s latest pack of delicious DLC came out last week and it’s pretty good, so I thought I’d do a little review. This is my first time ever reviewing maps, so bear with me – you should probably watch this trailer for the Map Pack to get a glimpse of the maps before reading.

So, are these new maps worth your time and your precious Microsoft points? Maybe I can help.

HighlandsHighlands – This is my favorite out of the three and also my favorite map in Reach. Visually, it’s a throwback to some of the maps found in the original Halo, taking place upon a mountainous region on Reach, and filled with grassy hills and tall evergreens. It’s a large map too, featuring two bases on opposite ends, making it ideal for Big Team games and various other team-based game types. There are plenty of different ways around the map, and the map isn’t perfectly symmetrical, so playing on either team won’t involve the same routes as the other.

This map is so great for two reasons – the scenery and the structure. It’s very easy to almost relate to this map, because it looks like a lightly forested area you’d find almost anywhere, and it evokes memories of the first Halo game that I was very fond of (Sidewinder, in particular). Highlands is perfect for all sorts of gameplay – you’ll regularly find yourself involved in close-quarters situations one second, and fast-paced vehicular combat the next. There’s teleporters throughout the map (but not too many) that speed up travel for those who prefer to be on-foot rather than in one of the map’s many vehicles. There’s also a good amount of power weapons, placed in opportune spots and ready to be picked up by friend or enemy alike. It’s a very balanced map, and that’s why I love it so much. A good mix between man-made structures and forest. Beautiful. When I look at this map, I feel like I could live there. That’s how great it is.

However, look away from the wondrous landscape before you, up into the sky – and you’ll be reminded quickly that this is still Halo Reach. The skies above are riddled with smoke and fire, and three large Covenant ships loom in the distance, some firing giant lasers into the scorched earth below. It’s spectacular, really, and easily the star of the show in this map pack. This is one of those maps you have to stop and look around at everything first by yourself before starting up a multiplayer killing session. Beautiful, and functional.

Condemned – This next map is like Anchor 9′s older brother. Like Anchor 9, it’s a sectioned-off area in a UNSC spacecraft. It’s circular, multi floored, and in the middle of Condemnedthe map is a generator room with gravity problems. Naturally, players will funnel into the generator room like a bunch of kids running to a moon bounce, only more casualties will ensue. The inside of a UNSC spacecraft is pretty nice looking, and 343 threw in some large windows that show off Reach post-invasion. These big windows actually lead to some distractions, and you’ll probably earn some cheap kills from unsuspecting art fanatics who also happen to play Halo. Careful though, your fate may be the same if you stare too long – again, I recommend you load up each map alone before storming into matchmaking, just to get a feel for things.

Overall, Condemned is a decent map. It looks good, and is almost like a circular maze with a massive gravity-challenged battle always ensuing in the middle. I’m not big on the gravity gameplay mechanic though, but you won’t have to go anywhere near it if you so choose. I found that I was always looking for people to slay more than usual when playing on Condemned, so I give it a “good.”

UnearthedUnearthed – Not only do you get two solid Multiplayer maps in this pack, but you also get one Firefight map! You know, for co-op and online co-op. Unearthed (as the name might suggest) takes place in a Human mining facility of some sort. There are various structures scattered about the map that make for ideal camping or height advantages over those dirty Covenant bastards. I like this aspect of the map, because some of the other Firefight maps included with Reach feel very limiting. This one gives you plenty of hiding spots and stairways, which I get the feeling will help when playing on the higher difficulties. It’s also very Jet-Pack friendly, and like Highlands, you can get away with any gameplay style.

Compared to the other two maps though, Unearthed looks a little bland - brown and greys, with the only other colors coming from the covenant themselves (purple is their favorite color, after all). That’s not to say the map looks bad, it’s just not as much of a visual splendor as Highlands and Condemned. The color palette is the only flaw I can see with this map. Other than that, Unearthed is one of the best Firefight maps in the game due to its varied nature, and I can see it having a larger lasting appeal than many of the other Firefight maps included.

Now that I’ve given a little summary on each map – one question remains. Should you buy the Defiant Map Pack? Probably, if you play Reach often. Even if there are only three maps, they’re all well designed, attractive and different enough from each other to warrant a 800 MSP purchase. Otherwise, if you’re capable of waiting, I say give it some time to go on sale… but that could take a while.

-rav4ge

It's Good!

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