NaNoWriMo 2011 – Taking on the Challenge

It’s hard to believe, but October is more than half way through, and that leaves two months left in 2011. Scary, I know. What else is scary though? Why, it’s Scarybooster over at ScaryWorlds.com reminding us all that National Novel Writing Month is right around the corner!

The last time I heard about this event – and the first – was from Syp, who took part – and won – back in 2009. The goal of the event (which is open to anyone, anywhere, by the way) is to write a full-blown novel during the month of November. It doesn’t have to be perfect, but it has to be done for you to “win.” As you can probably imagine, continuing  to write anything past a day is no easy task, and that’s where NaNoWriMo intrigues me.

I’ve always wanted to write a fictional novel, but I took a liking to blogging and drawing instead so that’s where I end up spending my creative juices (mine taste like Orange Julius, by the way). Since I read Scary’s post, I started thinking about if doing NaNoWriMo would be feasible with my schedule. I’m not saying my life as a senior High School student is complete chaos, but I do have responsibilities that must be put before anything else. Another conflict would be that November is PACKED with games I’ve been looking forward to all year, so between school and gaming/blogging, I wasn’t sure I’d want to be commited to a novel at the level of focus this event demands.

Reading on in Scary’s post though, he mentions this:

I was just happy I completed NaNoWriMo and my personal challenge of writing the novel strictly from my 1st generation iPhone. I skipped last year because I had a lot of real life stuff going on, but this year I am free. Again, I want to write the novel on my iPhone.

This gave me an idea. Every day at school, I have a 45-minute lunch break that I usually do jack all in because I end up going hungry early and eating my lunch beforehand. So, if I was to use this lunch break every day of the school week to write my novel on my iPod Touch (which I bring to school everyday), that would mean a total of 200 minutes or about 3 hours and a half of writing each week. Now that’s feasible. I’d also set aside time during the weekend to work on it.

Even with all that worked out though, I don’t see myself finishing this thing in a month. We’ll see, but I want to just get motivated to write as much as I can over anything else. I’ve already started actively thinking and expanding my idea for a novel on my walks to school each day. I still have 12 days to ponder my novel and think things out, so that’s good.

Right now, NaNoWriMo is supplying me with some good ol’ fashioned motivation, and that’s what I want. I want to get started on this thing and see where it goes. Meeting the deadline is nothing more than a secondary goal.

What about you? I know many bloggers who have taken on this challenge before and succeeded. It’s a great way to focus and improve your writing, and for me, it’ll also be a test of how loyal I can be to this passion of mine.

-rav4ge

 

Podcast Episode 16 – Metal Sonic


It took us three takes, but episode 16 is under the belt. This week, we talk about some news right off the bat, get into what we’re playing, and in a special-super-duper-segment towards the end, name our favorite video game villains of all time!

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The Top 3 Reasons Why City of Heroes is One of My Favorite MMOs Ever

CoH_Top3_Header

I have to admit, when I first heard that City of Heroes was going Free-2–Play, I was excited to be able to play my favorite MMO again. But there was a small voice in my head that told me otherwise. City of Heroes has always been kind of a MMO distraction for me. Whenever I play it, I do so because the game is fun in short bursts and I like messing around with the character creation system. I’ve never taken the game seriously as something I’d dedicate a lot of time to.

Yet, since City of Heroes: Freedom rolled out, I’ve been spending more time with it than ever. I keep coming back, and I still have the itch to play every day –  this is not something MMOs usually do for me. So what is it about City of Heroes that makes it so enjoyable to play –  and come back to?

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Podcast Episode 15 – Gabe the Turkey

**The podcast episode isn’t currently working, and I’m not sure why – blame the server. Hopefully the problem will fix itself shortly.**

It’s thanksgiving weekend here in Canada, so in addition to talking about video games and other baloney this episode, we take some time to talk about what we’re thankful for in the gaming world – and how scary it would be if Gabe Newell was a freaking turkey.
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The dying art of game manuals

I may have mentioned this before, but as a young kid back in 2001 to around 2004, the Gameboy Advance was my personal gaming platform of choice. The games on that thing were right up my alley, with bright, comic book-like colors (very appropriate, as I was into 50–60s comic book art at the time) and (mostly) platforming gameplay. Classics like Metroid: Fusion and the Super Mario Bros games occupied many hours of my time each day, on the couch, in the car, or even on the toilet. I must have used over 100 double A batteries during my lifetime with the thing.

Besides playing it, though, my other fascination was collecting and buying new GBA titles. Every year for Christmas I would usually get a few new games, but the more often occurrence would be a visit to the K.B. Toy store. There, encased in a glass display were brand-new GBA titles of every sort and type. To this day, I still love the box art for these –  the colorful natures of the game would often also be represented on the box. Staring into the glass-encased display was like staring into a universe of vibrant, exciting characters. And the best part? In every box was a game to be played.

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But also inside that cardboard box of wonder was a booklet, folded in half and stapled along the middle. The long-lost treasure of gaming history –  game manuals.

Now, I won’t pretend that these were the greatest things ever, but as a kid they did a lot for me. There was nothing better than getting ahold of a new GBA title, opening up the box and dumping the contents onto your lap, much like you would with a lego set –  though, this was much more practical since you didn’t have to worry about losing anything important (where’s Boba Fett’s blaster, Dad?!). So, what did you get? Well, the game, first of all, but that was of little importance during the car ride home because I usually wouldn’t have my GBA with me. The next best thing was the instruction manual, which I considered at the time to be the second best things ever. Inside were pages of full-color characters and enemies, maps, backstory, and towards the end, an obligatory “notes” page.

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I loved the things. Obviously getting home and playing the actual game was the highlight of a new game purchase, but for me, the manual was the cherry on top. Each car ride home instantly became that much better as I got a “sneak peek” on things to come in the mini-universe inside that GBA cartridge. It was beautiful.

Years passed and my gaming preferences changed, now to the PC side of things. That’s when I got my hands on this behemoth of an instructional tome, the biggest and baddest game manual of them all:

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I remember in 7th grade I used to bring this guy in for silent reading time during homeroom. I probably read every page at least three times, it was that good. And due to the thickness of it, I never had teachers questioning what I was reading. This thing was 147 pages long, and had detailed write-ups on completely everything in the game. Anything you could think of, it was there. From the basic controls, to emotes, to pages of backstory –  everything. Seriously, if you don’t believe me, go check it out on the official City of Heroes website in PDF form. It’s a shining example of why I love game manuals so much.

 

Sadly, since then, I’ve noticed game manuals seem to have undergone a serious decline in quality –  in other words, they’re total shit. Of course, there’s good reasoning behind this. Developers incorporate the instructional part –  or tutorial –  in the games themselves, rather than in the box. That makes total sense, this way you’re not using up as much paper, and as a bonus the player doesn’t have to pause the gameplay to go lookup something in the manual. But now with these changes, we get manuals that look like this:

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Even that (from the Black Ops game manual) is generous by today’s standards, actually. Now it’s been cut down to a single piece of paper, or in some cases, nothing at all. This is even the case with MMOs –  the Champions Online manual is a mere eight pages long, in black and white.

When I think “game manual,” I think information on the game. The correct term now is “instruction manual,” and it’s appropriate for what’s included. The real reason I got so much enjoyment out of these things though, was because of the information. You know, the backstory, characters, weapons –  it was enjoyable for me to read up on. In the case of the City of Villains game manual, I got to read about a game I loved when I couldn’t play it. It was something extra, the toy in the happy meal. With today’s black and white, bland and picture-less excuses for “manuals,” it becomes clear things have definitely changed.

I still have the same mentality today –  I love reading up about anything related to the games I’ve been playing, but that’s where the internet comes in. I read blogs, webcomics, watch videos, and listen to podcasts. Yet, it’s not the same. There just won’t be anything better than those freshly-printed, brightly-colored, black-lettered manuals filled with pages of gaming goodness. While some were better than others - thicker, more colorful, and with better pictures –  they’ll all stay with me as an important part of the exciting world that was my gaming childhood.

I know I’m not alone.

-rav4ge

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