I’ve been putting time here and there into SWTOR and leveling up my Sith Warrior, er Juggernaut, Octavio, who as of this writing is a mere level 17. I say “mere” because I’ve been already hearing about and seeing level 50s roaming the galaxies, but considering how much time I’ve spent on the game thus far (24 hours total), I can feel secure in my slow-leveling pace.
Anyway, I wanted to do a little list of things I’ve noticed about the game that are in some way oddly hilarious, recurring, or maybe just badass. Note that none of these are in order or anything. I’m not sure how I’d honestly rank these guys up, but that’s not the point – enjoy!
1) Sith Headgear makes everything better.
Darth Vader, Darth Revan, Boba Fett… well, technically Boba Fett isn’t Sith, but he is a bad guy right up there with the rest of Star Wars’ most legendary baddies. What do they all have in common? Wicked cool, fear-inspiring headgear, that’s what – and so can you, at a relatively early level!

It hides the mustache and makes me sound like a Principal over the school intercom, but my badass factor has increased.
2) The dialogue choice placement is hardly changed.
I’ve noticed this a lot while playing the Sith Warrior and interacting with quest-related NPCs. They give you a quick run-down on the situation at hand, and you respond in one of three ways:

Now, this isn’t always the norm, and you can’t kill quest givers obviously, but when you’re faced with meeting anyone outside of those specifics, that’s usually the recurring setup, which I find pretty hilarious.
3) Lightsabers rule supreme.

I basically covered this in one of my earlier SWTOR posts, about how I had gone from playing a Commando to a Sith Warrior because, you know, Lightsabers are awesome. And wow, what a difference that choice made. The flair, the animation, the unique humming sound, the light-freaking-saber itself… I just can’t see myself playing a non-lighsaber focused class before I get to 50 with Octavio. There’s just too much fun to be had with these iconic, bright shafts of death.
Heh… shafts.
4) BioWare loves to ravage.
I know ravage is a great verb/noun, believe me, I know. And apparently, so do BioWare, because I’ve seen several occurrences of the word throughout my adventures as a Sith. Funnily enough, I didn’t hear it anywhere as often when I played my Republic Commando. It seems the Empire has seized the word as their own and therefore established it with a negative connotation.
Still, “ravage” manages to make a place for itself in SWTOR as a melee ability (and an awesome one at that), a quest item (the Ravager), a server name (The Ravager), and a formidable Sith Lord, who goes by Darth Ravage.
Totally coincidental, of course, but a nice little observation nonetheless.
5) The Sith are pretty nice guys (and gals).

SWTOR is a solo-friendly MMO, meaning you could play all the way to 50 without grouping, talking, or acknowledging anyone aside from NPCs and your companions. However, this is an MMO after all, and doing so definitely has an impact on the experience. Hell, the only times I’ve ever really enjoyed playing this genre of games for a span of longer than two weeks is when I’ve been involved in an active, friendly, welcoming guild. Soloing MMOs for me quickly becomes rather boring and mundane, especially when there’s better, more engaging single-player games that work better in creating immersive worlds and compelling stories because they’re single-player focused. A good example being Skyrim.
I’m pretty much just soloing SWTOR at the moment, which does kinda explain why I haven’t put much time into it, but I can’t help but want to group up when I come across a Flashpoint NPC or an area of elites. I don’t like that feeling of having to “pass” on a quest because it involves grouping, and luckily SWTOR makes this process pretty easy (most MMOs do), even on the Sith side.
Now, I’m playing on a Role-Playing server, and role-playing a Sith character usually means being kind of a dick, to put it simply. Let’s be honest, Sith are basically power-hungry, self-centered, arrogant parasites who create alliances only to benefit themselves while they last – and when they don’t, someone usually turns up dead.
But even with all of this considered, all of – and I do mean all of the Sith players I have grouped with have been extremely pleasant to play with and talk to. Sometimes, I would honestly forget I was playing a ruthless Sith-in-training up until we’d reach a group NPC conversation and one of my groupmates would execute him or her. And even then, we’d all laugh about it after. I mean, it is just a video game after all, and I bet there are a few players out there trying their best to be the epitome of Sith Role-players, i.e. complete dicks. Which is cool I guess, if that’s your thing. It’s just nice to know that Sith can be nice people/players, too.
So there you have it, five things I’ve noticed in SWTOR that I felt were worth writing about. The adventures continue.
-rav4ge