Some thoughts on Mass Effect 2 and my fears for Mass Effect 3

I’m well into Mass Effect 2 now, clocking in a good number of hours into the game over the weekend. Coming from the first Mass Effect, I was happy to find out how polished the combat had gotten, and just how much more satisfying it was to engage in combat, whether with guns or biotic abilities like throw and warp, the game just felt instantly better to play.

I was, however, a little let down when I realized the inventory system was pretty much completely gone. While it was a little overwhelming at times, I liked picking up all these different weapons throughout my adventures in space and selling them all later, while keeping some for myself and keeping my crew’s weaponry as good as it could get. I get that BioWare was trying to streamline the game down and put more emphasis on the combat and story instead. It especially makes sense when you look at the jump from ME1 to ME2 – they realized the combat in Mass 1 wasnt great, and that it was held down even further by the smaller things like the cover system never quite working all the time, and of course, the cumbersome inventory system. I say cumbersome because a lot of people didn’t like having to sell and sort through everything, so like I said, it makes sense that they took it all away in the sequel.

When I watch trailers and gameplay videos of the game, I get a little worried about how this game is going to play. As much as I love Mass Effect 2 right now, it’s about as light of an RPG as you can get. Sure you can pick up items, equip upgrades, and build upon your powers, but it’s all been very, very streamlined. I don’t want ME3 to really take this further, instead I want BioWare to actually take a step back and build upon the RPG side of Mass Effect 1. I’m not looking forward to playing a straight 3rd-person shooter, there are enough of those out that already. What I want – and I know I’m not alone here – is a game that combines the best of the first two, that doesn’t sacrifice those RPG elements, and that keeps up with the great combat of ME2.

Those up there are ME3‘s three modes of play. They work something like this:

  1. Action mode will auto-select replies during dialogue, basically making conversations into cutscenes. Normal difficulty will be set for combat itself.
  2. Story mode will still allow for manual conversations, but sets the game at a “minimal difficulty.” Ideal for people really playing for the story, and little else.
  3. RPG mode will allow for manual conversations and a normal difficulty mode, basically setting up the game to play like the first two.

This is a nice little addition since it doesn’t do anything to dumb down the ME experience most are looking forward to, but instead gives other players some different ways to experience the game. I can’t really say I’d want to play the game these ways, but hey, at least the option is there.

As nice as a new feature as that is, I bring it up because it doesn’t do much to ease my fear that ME3 will be even more geared (heh) towards being a more scripted 3rd-person shooter, but at the same time, I don’t want to immediately dismiss the game as one. I’ve heard and read things across the interwebs claiming otherwise, stating space-exploration will be preserved (but to what extent is the question), a weapon modification system will be present, and larger skill trees will be put to use. These are all great changes, and I’m happy they’ve all been added in. I just really hope that ME3 doesn’t just go the way of the scripted shooter. As great as that genre is, that’s just not how I see Mass Effect, especially when I know the overall experience has that potential to be something so much bigger.

At this point, the game is pretty much done development and there’s tons of coverage on the gameplay on YouTube, so I have little hope in the game returning to its RPG roots. Still, I won’t be disappointed if this is the case, come March. I’m still excited to play the game, and my pre-order is good to go. There’s always room for more Shepardy goodness in my books.

-rav4ge

Podcast Episode 22 – Banana Jedi Guy

This week, we get back into the swing of things and talk a little bit about what we’ve been playing. Conner is clicking away at Starcraft II, Cam is playing catch-up with The King himself in his latest incarnation, Duke Nukem: Forever, Bennett is getting his dance on with Just Dance 3, Michael has some praise for Sonic Generations, and I talk about SWTOR’s good side and bad side.

Credits:

Listen:

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Mass Effect Marathon: Mass Effect 1 thoughts

With everyone SWTOR’ing it up lately, myself included until just recently, I had gotten a craving to play one of BioWare’s more recent RPGs. As great as SWTOR is, I have little motivation to play it. I wrote up a whole post about that last week, and I decided earlier to cancel now and return around March/April. Yes, I know the post contradicts that – I ended it saying I’d be giving SWTOR another month now, but that’s not going to happen. Instead, I have decided to play Mass Effect 1 & 2 in preparation for Mass Effect 3, which is coming out early March!

As much as I love BioWare RPGs, I don’t think I’ve ever finished one, until now. I snagged Mass Effect for PC a few years back when it was on sale at some point, and played it up to the part where you first get to the Citadel. I pretty much stopped playing it at that point for some other games, and then my hard drive died. So, that was the end of that. I haven’t tried getting back into it until just recently, and man, am I glad I did. Continue Reading…

Podcast Episode 21 – GOTY 2011 Edition

After over a month of no podcasts, Michael, Cameron, Conner and myself all finally get together to discuss the best and worst of 2011.

Some of the categories we included:

  • Best theme song from a video game
  • Most attractive male/female characters
  • Most badass enemy
  • Best new weapon
  • Most dissapointing video game (Oh boy, that was a fun one)
  • Best use of blood and gore
  • Best Forza Award

Credits:

Listen:

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SWTOR: Judgement Day

Not entirely relevant, but a good way to start off this post.

Judgement day is upon us! Well, almost. And that’s what this post is about.

Assuming you bought and activated SWTOR as soon as possible, meaning around December 20-21st of last year, you’re probably in the same situation as myself and most SWTOR players. As the days go by, your SWTOR subscription time slowly dwindles away, until you are left with a potentially difficult financial decision. To sub, or not to sub, that is the question.

Sorry, I’ve been reading/analyzing Hamlet for over a month now in Literature class. It just kinda comes out, you know.

For most players, this is an easy decision. Hell, there isn’t even a decision to make, because most SWTOR players are enjoying the crap out of the game. On different levels of course, but I feel absolutely confident in saying “most players” as in the large, large majority. SWTOR is just a good game, and in a lot of ways, a breath of fresh air for the genre. There really isn’t much negative criticism to note – the launch was smooth, the game is at a good level of polish (that $135 million sure was put to work), and the game is just generally fun to play. I have yet to read a blog post or tweet in which someone just flat-out doesn’t enjoy the game.

Unfortunately, I’m in the middle of the road as to where I want to go with this game. Right now, I’m just solo’ing it up. I log in, do a few missions, and then log out to play something else. Some days I’ll have a lot of fun with the game – like today, and everything will just “click,” and other days – like yesterday – I find myself asking “why am I playing this?” It’s not a love-hate relationship or anything. There’s nothing in the game that makes me rage, or feel angry. I like SWTOR, but I just have trouble feeling compelled to play it. Like I’ve said before, MMOs suffer greatly when you’re just not compelled to put in the time, and suffer even more when you play them as if they were single-player RPGs.

I’ve thought about my subscription over the past week, and I’ve decided I’ll be giving it another month. I won’t be committing full-time (and by that, I mean full gaming time) to the game, but I do want to give it another month before I call it quits. I do enjoy the game, but sometimes I’d just rather play other things – and that’s okay. Part of paying for an MMO though is, you know, paying for it, so it’s easy to feel like I’m cheating on SWTOR when I go off to play other things.

So yes, I will be continuing with SWTOR for another month. It’s too early to give up on the game now when I know I’m having fun with it. The question is – and always is – how much fun will I be getting for another month?

-rav4ge

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