Tag Archive - MMOs

LOTRO: My new MMO quick-fix

As you might have read, I decided pretty early on that SWTOR wasn’t for me. As much as I enjoyed playing it, I wasn’t enjoying it enough to really justify the subscription, something I have trouble with historically in my time with MMOs. It’s not even about the money itself, rather than the commitment.

If I put down $15 a month, I feel like I’ve made a commitment to the MMO in question, and if I go off to play other things in-between, I feel like I’m almost cheating on the MMO. It’s really not a healthy mindset, especially because I love variety in my gaming time. I like jumping around from game to game if I feel like it, and I like playing something for the sake of playing it because I know I’ll enjoy myself. Launching a game to gain a level, or do this or that, because I feel I need to play it is just not how I want to feel about video games, and usually MMOs does just that. It ties and holds me down, even when I don’t want to play it. Yes, I know it sounds like I simply have no self-control, but you have to remember money is at play here, and $15 could easily be put towards a new major release or any number of small gems on Steam.

Pretty recently though, I got a craving for some character progression, the kind only MMOs can provide. I thought about getting back into Skyrim, but decided against that because I knew this “itch” had to be satisfied with an MMO. There’s something about playing in a persistent, large open world with countless other people that makes progression so much more satisfying. Not playing a game like Skyrim doesn’t make me feel like I’m missing out, because the world is my own and will remain paused for as long as I don’t return. MMOs however, are constant, on-going worlds, so if you decide not to login for a day, you are actually missing out. On what specifically, it’s hard to say, but I love feeling like a part of a larger world, of that community. Single-player games will never be able to replicate this same kind of feel, and that’s perfectly okay. Imagine playing your favorite MMO with noone around but NPCs. It’d be totally eerie –  not to mention creepy.

I always end up doing this, where I go on about other things without ever getting to my original point behind the post, but here it is.

I’ve found that LOTRO is the perfect answer to my problems with the MMO genre. The game is totally free, not to mention one of my favorite MMOs I’ve played. A friend and I grabbed the retail version a few years back (read this post for the results), but again, because it was subscription-based back then, we both forgot about it after the initial free month. But now that it’s free –  oh man, this is just perfect. I was playing it today, and instantly I was having more fun with it than I ever did with SWTOR. It’s not even that the game is better than SWTOR –  it’s not, in most ways. But just being able to go at my own pace, and not feel like I was being forced to play it was great. I can already tell this game and I are going to have a great relationship.

Commitment-wise, no, I won’t be playing LOTRO every day of every week. But that’s the beauty of it! Whenever I want to play it, it’ll be there, totally free of charge. And when I don’t feel like playing it, I’ll be playing other things, and it won’t bother me one bit. Awesome.

If you’re ever in a similar mood, my character is a Dwarf Guardian, Barrgor on Brandywine. I’m always up for smacking some goblins around or something, if need be.

-rav4ge

SWTOR: Judgement Day

Not entirely relevant, but a good way to start off this post.

Judgement day is upon us! Well, almost. And that’s what this post is about.

Assuming you bought and activated SWTOR as soon as possible, meaning around December 20-21st of last year, you’re probably in the same situation as myself and most SWTOR players. As the days go by, your SWTOR subscription time slowly dwindles away, until you are left with a potentially difficult financial decision. To sub, or not to sub, that is the question.

Sorry, I’ve been reading/analyzing Hamlet for over a month now in Literature class. It just kinda comes out, you know.

For most players, this is an easy decision. Hell, there isn’t even a decision to make, because most SWTOR players are enjoying the crap out of the game. On different levels of course, but I feel absolutely confident in saying “most players” as in the large, large majority. SWTOR is just a good game, and in a lot of ways, a breath of fresh air for the genre. There really isn’t much negative criticism to note – the launch was smooth, the game is at a good level of polish (that $135 million sure was put to work), and the game is just generally fun to play. I have yet to read a blog post or tweet in which someone just flat-out doesn’t enjoy the game.

Unfortunately, I’m in the middle of the road as to where I want to go with this game. Right now, I’m just solo’ing it up. I log in, do a few missions, and then log out to play something else. Some days I’ll have a lot of fun with the game – like today, and everything will just “click,” and other days – like yesterday – I find myself asking “why am I playing this?” It’s not a love-hate relationship or anything. There’s nothing in the game that makes me rage, or feel angry. I like SWTOR, but I just have trouble feeling compelled to play it. Like I’ve said before, MMOs suffer greatly when you’re just not compelled to put in the time, and suffer even more when you play them as if they were single-player RPGs.

I’ve thought about my subscription over the past week, and I’ve decided I’ll be giving it another month. I won’t be committing full-time (and by that, I mean full gaming time) to the game, but I do want to give it another month before I call it quits. I do enjoy the game, but sometimes I’d just rather play other things – and that’s okay. Part of paying for an MMO though is, you know, paying for it, so it’s easy to feel like I’m cheating on SWTOR when I go off to play other things.

So yes, I will be continuing with SWTOR for another month. It’s too early to give up on the game now when I know I’m having fun with it. The question is – and always is – how much fun will I be getting for another month?

-rav4ge

5 things I’ve noticed while SWTOR’ing

I’ve been putting time here and there into SWTOR and leveling up my Sith Warrior, er Juggernaut, Octavio, who as of this writing is a mere level 17. I say “mere” because I’ve been already hearing about and seeing level 50s roaming the galaxies, but considering how much time I’ve spent on the game thus far (24 hours total), I can feel secure in my slow-leveling pace.

Anyway, I wanted to do a little list of things I’ve noticed about the game that are in some way oddly hilarious, recurring, or maybe just badass. Note that none of these are in order or anything. I’m not sure how I’d honestly rank these guys up, but that’s not the point – enjoy!

1) Sith Headgear makes everything better.

Darth Vader, Darth Revan, Boba Fett… well, technically Boba Fett isn’t Sith, but he is a bad guy right up there with the rest of Star Wars’ most legendary baddies. What do they all have in common? Wicked cool, fear-inspiring headgear, that’s what – and so can you, at a relatively early level!

It hides the mustache and makes me sound like a Principal over the school intercom, but my badass factor has increased.

2) The dialogue choice placement is hardly changed.

I’ve noticed this a lot while playing the Sith Warrior and interacting with quest-related NPCs. They give you a quick run-down on the situation at hand, and you respond in one of three ways:

Now, this isn’t always the norm, and you can’t kill quest givers obviously, but when you’re faced with meeting anyone outside of those specifics, that’s usually the recurring setup, which I find pretty hilarious.

3) Lightsabers rule supreme.

I basically covered this in one of my earlier SWTOR posts, about how I had gone from playing a Commando to a Sith Warrior because, you know, Lightsabers are awesome. And wow, what a difference that choice made. The flair, the animation, the unique humming sound, the light-freaking-saber itself… I just can’t see myself playing a non-lighsaber focused class before I get to 50 with Octavio. There’s just too much fun to be had with these iconic, bright shafts of death.

Heh… shafts.

4) BioWare loves to ravage.

I know ravage is a great verb/noun, believe me, I know. And apparently, so do BioWare, because I’ve seen several occurrences of the word throughout my adventures as a Sith. Funnily enough, I didn’t hear it anywhere as often when I played my Republic Commando. It seems the Empire has seized the word as their own and therefore established it with a negative connotation.

Still, “ravage” manages to make a place for itself in SWTOR as a melee ability (and an awesome one at that), a quest item (the Ravager), a server name (The Ravager), and a formidable Sith Lord, who goes by Darth Ravage.

Totally coincidental, of course, but a nice little observation nonetheless.

5) The Sith are pretty nice guys (and gals).

SWTOR is a solo-friendly MMO, meaning you could play all the way to 50 without grouping, talking, or acknowledging anyone aside from NPCs and your companions. However, this is an MMO after all, and doing so definitely has an impact on the experience. Hell, the only times I’ve ever really enjoyed playing this genre of games for a span of longer than two weeks is when I’ve been involved in an active, friendly, welcoming guild. Soloing MMOs for me quickly becomes rather boring and mundane, especially when there’s better, more engaging single-player games that work better in creating immersive worlds and compelling stories because they’re single-player focused. A good example being Skyrim.

I’m pretty much just soloing SWTOR at the moment, which does kinda explain why I haven’t put much time into it, but I can’t help but want to group up when I come across a Flashpoint NPC or an area of elites. I don’t like that feeling of having to “pass” on a quest because it involves grouping, and luckily SWTOR makes this process pretty easy (most MMOs do), even on the Sith side.

Now, I’m playing on a Role-Playing server, and role-playing a Sith character usually means being kind of a dick, to put it simply. Let’s be honest, Sith are basically power-hungry, self-centered, arrogant parasites who create alliances only to benefit themselves while they last – and when they don’t, someone usually turns up dead.

But even with all of this considered, all of – and I do mean all of the Sith players I have grouped with have been extremely pleasant to play with and talk to. Sometimes, I would honestly forget I was playing a ruthless Sith-in-training up until we’d reach a group NPC conversation and one of my groupmates would execute him or her. And even then, we’d all laugh about it after. I mean, it is just a video game after all, and I bet there are a few players out there trying their best to be the epitome of Sith Role-players, i.e. complete dicks. Which is cool I guess, if that’s your thing. It’s just nice to know that Sith can be nice people/players, too.

So there you have it, five things I’ve noticed in SWTOR that I felt were worth writing about. The adventures continue.

-rav4ge

SWTOR: Sith Adventures in Dromund Kaas

I’ve been playing SWTOR here and there between other games. It has yet to really “grab” me and have me dedicate all my gaming time to it, but I am enjoying my time with it. In my last SWTOR post, I talked all about the Trooper class and my impressions playing through the prologue. At the end of the post, I said this:

Still, I have to admit I’m a little envious whenever I see a Jedi roll by. Undoubtedly I’ll end up making a Sith Warrior/Inquisitor at some point, because lightsabers have always been pretty awesome.

Thing is, upon my arrival to Coruscant with my Trooper, that envy really started to set in. I wanted a lightsaber in my (avatar’s) hands, and I was also kinda fed up of going through my dialogue choices as a well-mannered Republic Soldier who always made good moral decisions, especially because when evil-oriented choices are presented to my Trooper, they always feel like stupid evil choices, not revenge-fueled backstabbing ones. I did this one flashpoint (group instance) where we had this Twi’lek Republic Ambassador following us, and at one point some NPC suggested I kill her. Why? Because EEEEEEEVIL!

I literally knew nothing about this Ambassador and there’s the choice, clear as day, to kill her. That’s like the equivalent of killing someone’s innocent Grandma and then posting it on your Facebook as something you’re proud of. That’s not cool evil, that’s just stupid evil! Cool evil was Darth Vader ordering the Death Star to destroy Alderaan in front of Leia. Cool evil was The Chancellor executing Order 66. Cool evil was Anakin acting like a child, thirsting for more power, and falling prey to the ways of the Sith, which lead him to kill a bunch of small children. Wait, no, that wasn’t cool evil at all. I guess what I’m trying to say is that mindless killing (especially of those inferior in power, like some kids) does not equate to respectable, threatening evil. Continue Reading…

Noobtubes in Star Wars: The Old Republic

In my last post, I mentioned how awesome it is that the Trooper class in SWTOR gets a grenade launcher ability, and then I compared its use to the infamous “noobtube” in the Call of Duty series:

BioWare tossed in a lot of varied abilities to keep the Trooper feeling like a little more than just a laser cannon. The second ability you start with is a very handy and very effective grenade launcher, which incredibly fun to use – and the best part is, the NPCs can’t do shit when you use it again… and again… and again. This ain’t no noob tube, son!

Well, that gave me an idea. What if it was used in PvP play, much to the dismay of the enemy who would whine and complain like CoD players do? A bit of video editing later, this is what I came up with (note that the audio/video are both not mine, I just did the editing). Enjoy!

-rav4ge

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